I have never been a huge fan of rapid launch bays, don’t get me wrong they are fun, but they just seemed to cost too much not even talking about its price point, but the forfeiture of some of your deployments to launch squadrons later in the game. However, with the changes that came to the game particularly the change to intel, I have started to reconsider rapid launch bays as not only a fun option but maybe even as a good option.
Intel giving friendly squadrons grit in place of enemy squads heavy was a good change, but the fighters that give intel are just not that amazing on their own outside of Jan. This has led the main tactic to be: kill enemy squads as fast as you can so your bombers can proceed to attack ships. However, I think there might be another way.
Rapid launch bays can hide your bombers keeping them from being engaged and allowing them to go after ships while your anti-squadron group goes after your opponent’s squad ball tying them up and thinning them out while you bombers can focus on ships. Even if some of your bombers were part of the anti-squadron plan the main anti-squadron ball and thin out the other player’s squad ball forcing them to come to your bombers if they want to prevent them from bombing.
It seems like this tactic might be able to help you get more value from your bombers particularly dedicated bombers like tie bombers, y-wings, and Hyenas. This tactic would also up the stock of battle carriers like the ISD I, Providence, Ven II, even the Armored MC-75 for the rebels is a possible candidate.
I am not 100% sold on this idea but it seems like it has some interesting applications in the new squad game that might even make rapid launch bays more than just fun. What are your thoughts? How have you changed how you play squadrons in the new squad game? What have you had the most success with? Until next time have a great week!
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